
Detour is one of the 1st wave of new scout class figures for the ROTF range. Unlike in the previous movie line, where all of the scout class were either Cybertron or Energon repaints, all of the scout class appear to be new moulds so far.
One of the biggest problems for Detour is his name. Now on US packaging he is referred to as Dead End. He is even named Dead End on the back of the European packaging and the instructions but the front definitely refers to him as Detour. This is presumably as a later repaint of the deluxe class Sideways figure is now set to be released as Dead End.
All scout class figures are packaged in bot mode so lets start with that.
Primarily cast in red and black with gold touches here and there. A bird-like head sits above a well laid out body. The bot mode has plenty of poseability with good joints in the arms and legs to hold a variety of poses, with very little to obstruct them. The claw like hands do look a little on the fragile side and definitely weren't intended to ever hold anything. The main gripes are with the head and the shoulders (no not the shampoo). The head clearly has a lower jaw section that is meant to move up and down to accompany head movement, but this, sadly, appears to have been overlooked and is set firmly in place. The shoulder joints also have a tendency to move away from the body as they are not attached to it making some poses difficult and leaving awkward gaps between the two. Overall, Detour has a nice look to him that fits in with his bio of being a 'creepy, aloof, thief'.
The transformation isn't too difficult but is far more complicated and involved, like most of the RotF figures I have seen so far, than most previous lines. The main sticking part for me is getting the chest panel to align correctly as the boot in order to get the shoulder panels in place. Admittedly I did buy Detour from an Asian eBay trader and don't have the instructions to go from, but this has often been quite off-putting. The instructions may make this a lot easier than I do!
In alt mode we have a red and black sports car, which is roughly based around the Peugeot 9009 concept car. The car is very sleek and futuristic maintaining the idea of the scout class figures as battlefield scouts and predators. The car has the usual moving wheels. I just wish a little more detail had been put into the wheels as the trims have been solely painted gold when realistically the centres should have been blacked or removed in the first place. However, despite this Detour looks excellent and really seems to fit the purpose.
Overall, Detour is an exceptional little figure and the stand out figure of the wave 1 scouts. The future Nightbeat repaint also looks interesting. The flaws are only minor and really don't detract too much from the overall feel.
Scores:
Bot mode: 9/10 - Tiny issue with the jaw and shoulders only detract slightly.
Alt mode: 9/10 - A well crafted alt mode that fits in well.
Transformation: 8/10 - Slightly complicated and the chest and shoulder arrangement could be easier.
Overall: 9/10 - A well executed figure that fits the scout line. I just wish his name hadn't been so ambiguous.
One of the biggest problems for Detour is his name. Now on US packaging he is referred to as Dead End. He is even named Dead End on the back of the European packaging and the instructions but the front definitely refers to him as Detour. This is presumably as a later repaint of the deluxe class Sideways figure is now set to be released as Dead End.
All scout class figures are packaged in bot mode so lets start with that.
Primarily cast in red and black with gold touches here and there. A bird-like head sits above a well laid out body. The bot mode has plenty of poseability with good joints in the arms and legs to hold a variety of poses, with very little to obstruct them. The claw like hands do look a little on the fragile side and definitely weren't intended to ever hold anything. The main gripes are with the head and the shoulders (no not the shampoo). The head clearly has a lower jaw section that is meant to move up and down to accompany head movement, but this, sadly, appears to have been overlooked and is set firmly in place. The shoulder joints also have a tendency to move away from the body as they are not attached to it making some poses difficult and leaving awkward gaps between the two. Overall, Detour has a nice look to him that fits in with his bio of being a 'creepy, aloof, thief'.
The transformation isn't too difficult but is far more complicated and involved, like most of the RotF figures I have seen so far, than most previous lines. The main sticking part for me is getting the chest panel to align correctly as the boot in order to get the shoulder panels in place. Admittedly I did buy Detour from an Asian eBay trader and don't have the instructions to go from, but this has often been quite off-putting. The instructions may make this a lot easier than I do!
In alt mode we have a red and black sports car, which is roughly based around the Peugeot 9009 concept car. The car is very sleek and futuristic maintaining the idea of the scout class figures as battlefield scouts and predators. The car has the usual moving wheels. I just wish a little more detail had been put into the wheels as the trims have been solely painted gold when realistically the centres should have been blacked or removed in the first place. However, despite this Detour looks excellent and really seems to fit the purpose.
Overall, Detour is an exceptional little figure and the stand out figure of the wave 1 scouts. The future Nightbeat repaint also looks interesting. The flaws are only minor and really don't detract too much from the overall feel.
Scores:
Bot mode: 9/10 - Tiny issue with the jaw and shoulders only detract slightly.
Alt mode: 9/10 - A well crafted alt mode that fits in well.
Transformation: 8/10 - Slightly complicated and the chest and shoulder arrangement could be easier.
Overall: 9/10 - A well executed figure that fits the scout line. I just wish his name hadn't been so ambiguous.

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